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Showing posts with the label plan

Time consumable or not?

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Hey everyone, I’m Franky. I am going to talk about the players choosing the way of playing the game in Black Desert Online. This game becomes harder to level up on general combat grade by 58+. Normally, in MMO games upgrading gears and weapons will just bring the player to the next step of leveling or combating, but BDO was also called a life game. It’s easier to grind money by having life skill, most of the products in BDO need to produce by players or their own workers. k Desert Online. This game becomes harder to level up on general combat grade by 58+. This character has professional 7 as skill grade when player process raw material into goods they will slowly level up. The situation is getting worse as the market price of raw material increase as the desire of them increase has an independent market system, too many players follow up on the process. The higher level of the process will enable more products being made, so higher level of life skill need tones of time to be ...

Rainbow Six: Siege a cool shooter between realistic and arcade

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Image taken from https://store.steampowered.com/app/359550/Tom_Clancys_Rainbow_Six_Siege/ This is just a little article about a game I like. The type of text will typically talk about a feature of the game I find to be pretty interesting or relate to an article written by someone earlier that week. Ben talked about team play earlier in the week, which allows me to do a weird tangent to the game I’m talking about this week Rainbow Six: Siege. For those unaware, it's a tactical shooter by Ubisoft that is both 1-part run and gun (think call of duty) and 1-part tactics (think ARMA). As the games grow and tournaments organised so do the tactics used by groups. However, this isn't an analysis of professional tactics rather this a something about casual play where the tactics are more guidelines and can be done with very little communication and are simply learnt through observation playing the game.   Here I attempt to elaborate on some of the basic roles that can be...

A Bad Plan is Better Than None – TEAM CHAT

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This is the introductory article for my column TEAM CHAT, where I discuss things that I’ve found to have improved my gameplay in team-based games. Be it a raid in WoW or a round of CS:GO, these articles aim to make you a better team member, and your team a more successful and enjoyable one. A bad plan is better than none. Every now and then, the IGL (in-game leader) may set up a strategy that you disagree with, and there may not be time to argue it. Maybe they call for the team to rush, but you think it’ll just result in a spectacular wipe. It’s important in these cases to remember that although their plan might be bad, it will almost always have a higher chance of succeeding than the rest of your team executing the plan and you going off alone. The same goes for questioning the plan while it’s being executed. If the team is in a rush to set up for the strategy and you start to question it, team members may misinterpret the situation and split off, leaving only a fractio...