Rainbow Six: Siege a cool shooter between realistic and arcade

Image taken from https://store.steampowered.com/app/359550/Tom_Clancys_Rainbow_Six_Siege/

This is just a little article about a game I like. The type of text will typically talk about a feature of the game I find to be pretty interesting or relate to an article written by someone earlier that week.

Ben talked about team play earlier in the week, which allows me to do a weird tangent to the game I’m talking about this week Rainbow Six: Siege. For those unaware, it's a tactical shooter by Ubisoft that is both 1-part run and gun (think call of duty) and 1-part tactics (think ARMA). As the games grow and tournaments organised so do the tactics used by groups. However, this isn't an analysis of professional tactics rather this a something about casual play where the tactics are more guidelines and can be done with very little communication and are simply learnt through observation playing the game.  Here I attempt to elaborate on some of the basic roles that can be found in casual play. Starting with two for each side.

On the defending side, we got two very clear roles that players will like to play. Starting with the Anchor. They will be the player that will sit on site and defend it from attackers, simple stuff. They won't leave the site to defend unless something forces them off it such as them be needed by a friend elsewhere or they are killed by attackers. The second is the Roamer. Roamers are the opposite of the anchor they will move around the map and attempt to flank the enemy as they move to attack the site.  However, the good thing to remember is roles can change during a round. For example, is roaming becomes too dangerous the roamer can return to the site and begin to anchor.

On the attacking side, we have two distinct roles as well. We have the hard breacher. They are the character/operator that can breach into reinforced walls are very important in some sites where you need to breach open reinforced walls. As such their role is to stay safe until they can breach the necessary walls. On the opposite end the spectrum we have the fragger they will typically play operators with high potential to kill. The job is straightforward, to kill the enemy leading to more aggressive play.  Attacker roles are a bit more static than defender roles as hard breachers are specific to characters and fraggers benefit immensely from character choice as such in some cases role changing during the round such as fragger to hard breacher can be impossible.

Although as said before communication is difficult it with randoms you can alleviate some of the issues by picking characters that are able to fulfil roles that your team is currently lacking.

       t. Allan

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