Mods and Modifications: A new game from a old.


Allan here having a more casual discussion on gaming today primarily about the new mutation games mode in DOTA 2 coming with the new battle pass. It is essentially a game mode with new effects and modifiers that change the base game, for example, we have seen people exploding when they die or allowing for people to resurrect teammates on the spot.  The idea of modifiers is hardly new with older games such as big head mode from Golden Eye on the N64 to skulls in the Halo Series.


Modifiers in a game provide players with a means to customise their games to their own liking making it harder for those seeking a challenge or having some fun modifiers that allow for some fun group play. All of these add to the replay value of the game allowing for a single game to be played throughout.

 However, as gaming develops it appears that modifiers created by the game developers have started to die out leading to mods to fill in the gaps.  The age of mods leads to exciting creations as Counter-Strike: Source zombies, Team fortress and even a game itself build around mods Garry's Mod. 



Even today game developers have seen the benefits of allowing the community to create free content for their games increasing the value and enjoyment to their consumers. For those who dislike the changes to the baseline experience, it is wholly op-in so it's up for anyone to enjoy. I can say with confidence those game developers that take the time to create a game that supports modding and provides modifications can find a strong consumer base that is able to support the game in ways the developer can’t for years to come. With strong examples today is seen in Bethesda games and Binding of Isacc.

Personally, I love modding and the modifications the game developer themselves provide adding massive replay value to many games and even sometimes leading to a game wholly different from its original form. 

t. Allan

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